PASS: Fortnite exact configuration path allowed
PASS: Outside configuration root rejected
PASS: Engine.ini is never a profile target
PASS: Unexpected account directory depth rejected
PASS: Fortnite view distance requested at Far/high instead of Near
PASS: Fortnite quality Low and V-Sync Off
PASS: Resolution, input, audio and bindings preserved
PASS: Private Reflex and renderer values are not invented
PASS: Existing CRLF format retained
PASS: Original Fortnite bytes retained before configuration changes
PASS: Repeated game profile keeps first original
PASS: Matching local values do not imply runtime or latency verification
PASS: Existing game-written private value can be captured exactly
PASS: Capture excludes input, resolution, audio and unrelated sections
PASS: External game changes clear the matching state
PASS: Captured mode choices are reapplied without guessing their meaning
PASS: FPS-cap-only operation does not replay mode settings
PASS: Running game blocks configuration writes
PASS: Running game blocks capture
PASS: VALORANT account folder and both settings files discovered
PASS: UTF-16 BOM retained while applying VALORANT Low graphics
PASS: VALORANT existing graphics choice captured from Riot settings
PASS: Riot credentials and sensitivity are excluded from preset
PASS: Saved VALORANT graphics choice restored without altering unrelated content
PASS: Riot client must exit before capturing cloud-backed game configuration
PASS: VALORANT original settings restored independently
PASS: VALORANT-only recovery preserves Fortnite and full journal state
PASS: Fortnite independent recovery returns exact original text
PASS: Wrong-account captured presets rejected
PASS: Captured preset cannot target another path
PASS: Sensitive-looking graphics-key names rejected
PASS: Captured values cannot introduce an INI section
PASS: Matching/enabled controls turn orange from readback
PASS: Selected HAGS state is highlighted without implying restart completion
PASS: Mismatch returns neutral color and keeps concise preset readback
PASS: Game edits stay with current user; driver edits require elevation
All 36 game-profile checks passed (native Windows UI not exercised).
